February 24, 2006
Sorry for the lack of updates. School eats away at energy, time, and creativity.
Just a personal note: This Sunday is Heidi’s last at Our Saviour Lutheran. She is moving on to bigger and better things over at Christ Lutheran.
So that’s pretty exciting. I think this will be a very good experience for her, and that she’ll get to impact a lot more people’s lives like she did mine. Plus, pastor Jeff is a cool guy, and should be fun to work with.
I’ll try to work up some more posts soon, as soon as I think of something smart to say. In the mean time, Blogera has some good battles on her site you should check out (if you can stand the Xanganess of it)
February 10, 2006
I recently acquired a 1.5 Ghz Pentium 4 from the donation pile at work. This is now my second fastest desktop, and so I wanted to do something useful with it. I decided to set it up with the latest version of Ubuntu and use it to power the colaboration efforts of our JAVA development.
Ubuntu is really a nice distro, and I can see why it’s becoming so popular. Once you get a feel for where everything is, you can easiliy get it to do what you want, fast. There isn’t a lot of the grunt work that a lot of other UNIX based systems make you do.
Anyways, one program I installed on this machine that has been taking a very large chunck of my time recently is a 3d modelling aplication called ‘Blender‘.
I was worried about how we were going to get images for our isometric game, so I thought if we could make a 3D model of our units, then we could get all the still images we want.
This is probably a bit overkill, but it gives us a lot of flexibility. And with Blender, even though I’m no artist, I’ve found I can make at least decent looking models which we can use.
The theme we’ve kind of decided on is one dealing with navel battles, specifically, pirates! So here is a pirate ship. This is actually the 1st one I made . We now have a set of 3 pirate ships which I think we can do something with. And my group members seem to agree.
If you have any inkling to do 3D modelling, check out Blender. While it is a bit confusing to learn (the video tutorials really helped me) once you get the hang of it, it becomes intuitive. And it’s really fun.
If any one wants to try their hand at a pirate ship, I’d be more than happy to include it with the rest of the group. wink.
February 1, 2006
I’m taking a Software Engineering class this year, and the entire semester will be spent developing and coding a RTS game in Java.
I’m really excited about this oppurtuniaty, but it’s also a bit intimidating. We’ve only been using C++ up until this point, and the lectures will not focus on learning Java, instead, we are expected to learn on our own.
Right now we are just in a primitive planning stage, but I’m still trying to get as much Java experience as possible. The game engine we are using looks very cool: Golden T.
We are also using eclipse to develop it, which I wish I had known about earlier
It’s going to do a lot of the work for us, but it will still be very tough.
Any ideas for a theme to our game? Has to have 15 units per team, and will probably be straight top-down perspective. We don’t have to worry about resource gathering, and instead will focus on just the fighting part. Kind of like Myth III, or Warcraft, without the buildings.
We’ve got a couple of ideas, but it would be great to have something “really out of the box”, if such a theme exists for a RTS game. All and all, this should be a very interesting semester.