I’m taking a Software Engineering class this year, and the entire semester will be spent developing and coding a RTS game in Java.
I’m really excited about this oppurtuniaty, but it’s also a bit intimidating. We’ve only been using C++ up until this point, and the lectures will not focus on learning Java, instead, we are expected to learn on our own.
Right now we are just in a primitive planning stage, but I’m still trying to get as much Java experience as possible. The game engine we are using looks very cool: Golden T.
We are also using eclipse to develop it, which I wish I had known about earlier
It’s going to do a lot of the work for us, but it will still be very tough.
Any ideas for a theme to our game? Has to have 15 units per team, and will probably be straight top-down perspective. We don’t have to worry about resource gathering, and instead will focus on just the fighting part. Kind of like Myth III, or Warcraft, without the buildings.
We’ve got a couple of ideas, but it would be great to have something “really out of the box”, if such a theme exists for a RTS game. All and all, this should be a very interesting semester.